Return To TradeIP.Com | FAQs and Tutorials Page How-To: Flying with Air Traffic Control Getting more out of Multiplayer ATC sessions Note: This set of Frequently Asked Questions deals with flying a flight simulator on a desktop computer. Don't use any of this information to fly a real plane, and remember that in this FAQ, many concepts have been simplified, and many more omitted altogether. This information is intended to help people get more enjoyment out of flying computer planes in a multiplayer setting, nothing more... What is ATC?
The air traffic control system helps keep planes from running into each other, and brings order to the skies. The ATC system is very highly-regulated, but for the purposes of Multiplayer (MP) flying, can be simplified so that armchair flyers (don't you hate that expression?) can get a better feel for what it might be like to fly for real. In the real world, there are many levels of air traffic control, from Ground Control, to Tower, to Approach and Departure, and enroute control at a terminal or air traffic control center. Enroute air traffic control consists of overflights that are handed off to a controller who watches the flight until it is time to hand it off to another controller. How does ATC work with a flight sim Multiplayer session?
What is VFR? IFR?
Many VFR flights can proceed without the need for the pilot to talk to an air traffic controller at all. At small airports where there is no control tower, and in uncontrolled airspace, a VFR pilot can pretty much go where he or she pleases, subject to real-life restrictions that don't much concern us here. One restriction that would apply to a VFR flight is weather - if you can't see where you are going because of weather, then you probably shouldn't be there... An IFR flight is under positive control of the ATC system at all times. All IFR flights follow flight plans, which are filed with ATC. Among other things, flight plans contain the route the aircraft will fly. The pilot flies the route, and ATC watches the flight on radar. As the aircraft moves between sectors and passes out of radar range, different controllers will take over. To find their way around, IFR pilots use navigation instruments installed in the aircraft, and don't need to look at the ground to navigate. These instruments get data from ground-based navigational aids, and display the information to the pilot. The pilot uses maps, charts, and instrument approach plates, together with the instruments, to follow a specific air route. An IFR flight could theoretically proceed from takeoff to touchdown without the pilot ever talking to an air traffic controller. What types of clearances are there?
Smaller airports will probably not have a Clearance Delivery controller, so the pilot would contact Ground Control before starting engines. If there is no Ground Control position, the pilot would talk to Tower. If there is no Tower, the pilot would say his or her intentions over the Unicom frequency before taking the runway. Unicom is a common traffic frequency that all VFR flights in the area would listen to. Air traffic control services are not provided on Unicom frequencies, but it is still possible for an IFR flight to depart from a VFR-only airport with no tower. As long as visual conditions exist, the pilot can file an IFR flight plan with a Flight Service Station (FSS) over the telephone and contact ATC in the air, either an enroute Center or Departure control from a nearby larger airport. The flight is then under control of the IFR system. A departure clearance will include the runway to be used, and for IFR flights, the specific route the aircraft will be taking to its destination. This routing will include any amendments or changes that ATC has made to that route as filed by the pilot in the flight plan. A taxi clearance is issued by a ground controller once the aircraft is ready for engine start. This clearance will tell the pilot which taxiways to use to get to the desired runway for departure, and includes hold short instructions for runways, which must be read back by the pilot. "Hold Short" means, don't cross or enter the runway without permission. "Taxi into position" means, taxi onto the runway and wait there for your takeoff clearance. In a MP ATC session, you shouldn't enter the runway, much less take off, wihout a clearance. A takeoff clearance will be required at any airport where there is a control tower, and is normally issued by the Tower controller. "Cleared for takeoff," along with the runway number, means you are cleared to take off from that runway. In a MP session, you should have an idea of what you want to do, i.e. remain in the circuit or traffic pattern, do some local sightseeing, or fly to another airport. You should tell Tower what you want to do, at the time you are requesting clearance to taxi or take off. Tower will issue a landing clearance when your aircraft is in a position to land, and the runway is clear. In a MP ATC session, you shouldn't land without a clearance. What are patterns? Circuits?
![]() VFR pilots arriving at an airport are expected to be able to visually navigate and maneuver their aircraft into position for landing, without receiving specific directions (headings or vectors) from the Tower - only a clearance to enter the control zone, a clearance into the pattern, and a clearance to land is usually required. In the real world, if you want to fly into an airport, you are supposed to know the various runway headings and the airport elevation in advance, so all you need to know when you want to join the pattern is, which runway is active at the time, plus winds. Until you get good at quickly calculating downwind and base leg headings in your head, or get used to a certain airport, flying the VFR pattern can be harder than it looks... In the flight sim world, we don't always have the proper maps, charts and facility directory, so we have to make do, and improvise. If you want to join an ATC session, you should at least know the bare minimum about the airport you want to fly into - you can get the runway headings and elevation from the FS98 facility directory, or if you are using scenery that is not part of the program, from the Internet. In any case, a VFR arrival, upon receiving a clearance to enter the traffic pattern, would fly a predictable, standardized path around the airport that would lead to a normal approach and landing. In order to expedite traffic flow, Tower will often clear an aircraft directly to a leg of the pattern. For example, looking at the diagram above, an aircraft arriving from the northeast, or the upper right-hand corner of the picture, might be cleared to a left-hand downwind for the runway (we'll call it Runway 09). An aircraft arriving from the northwest, or the upper left, could be cleared to a left base for Runway 09. An aircraft arriving from the south would have to join the crosswind leg, while an aircraft arriving from the west, would have the farthest to fly of all, and would normally join the upwind leg. You might ask why an aircraft arriving from the west would have to fly the pattern, when it could just descend and land straight ahead. The answer is, flying a straight-in approach when VFR can make it harder to judge perspective and distance from the airport, and is especially discouraged at fields where there is no tower. It is better to join the circuit, where it is possible to see the windsock while flying around the airport, as well as look at the condition of the runway, etc. Some busier airports have published VFR arrival routes that incorporate local landmarks such as bridges, chimneys, water towers, stadiums, etc. It makes it easier for Tower to ask an aircraft to report over the local water tower on the left base for the active runway, even before the aircraft has entered the control zone. In the real world, if a pilot has never flown into an airport before, he or she can always ask Tower for a little extra help in identifying ground references or runways - this is not recommended at the large, busy airports, however, where you should be prepared if you want to play in the "big leagues..." Tower will normally clear an aircraft in the pattern to visually sight and follow a preceding aircraft, and will also advise of any IFR or VFR traffic that could be a factor in seeing and avoiding. In good weather (the only time VFR aircraft are supposed to be active), IFR pilots are also supposed to watch for other traffic, but may tend not to look outside the airplane as much as a pilot flying VFR. What a real-world Tower will not normally do, is issue heading changes and speed restrictions to aircraft. If you are unfamiliar with the area, Tower can provide suggested headings to fly, but will not issue radar vectors. In a Multiplayer session, however, the controller may decide to do just that, and if you want to play, you should go along with it. In FS98, it is often harder to judge perspective, runway layout and distance to the runway, especially at unfamiliar airfields, than in a real aircraft. This is where ATC vectors can really come in handy... Do IFR arrivals always fly an IFR approach?
Why does ATC give out visual approaches to IFR inbounds? Mainly to save time and gas. The airlines like saving gas, and the pilots especially like saving time. It is also less of a headache for ATC to be able to pass along some of the responsibility for navigating, and seeing other traffic, to the pilots. The time and gas is saved because an aircraft that will be flying an ILS approach must be vectored to a 10 or 15-mile final, while an aircraft that has accepted a visual approach can be directed to turn final at the outer marker, just four or five miles out. Why is it so hard to fly the big jets in the pattern?
Can a VFR aircraft fly an IFR approach?
What are vectors?
Radar vectors are also issued to aircraft flying in, or near, an airport traffic area, so that ATC can provide for aircraft separation in the radar environment. These can be issued by the Approach or Departure controllers, and consist of instructions to fly a particular heading. IFR pilots can also normally expect altitude and speed restrictions along with their clearances. Speed restrictions are given in multiples of 10, i.e. "Maintain 180 knots or better to the marker," not "maintain 175 knots." The same is true for vectors - aircraft are cleared to turn either left or right to a compass heading that is a multiple of 10, so it would be, "Turn left to 090 degrees," not "Turn to 087 degrees." The exception might be when a Multiplayer or CH controller is "talking" a pilot through a full published approach. That would be unusual, and would not happen in the real world. In FS98 Multiplayer flights, it is difficult to use the FS98 map view to provide radar vectors, for example, to an ILS approach. It can be done, but not very precisely. And it is easier to do for smaller aircraft, which can turn in a much smaller area than large aircraft, and are less likely to overshoot the localizer. CH Server / Client is much more suited to this type of session. Finally...
To sum this FAQ up, the success of any Multiplayer or CH session depends on keeping procedures as simple and straightforward as possible, and on the controller and pilots not exceeding the limits of their abilities. It is possible to have an enjoyable, fun ATC session using only the basics, such as those covered in this FAQ. Happy flying... Top of this page |